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Kingdom rush vengeance dwarf
Kingdom rush vengeance dwarf










Tutorials and advisors could help this, as well as decent in-game help.

  • ADVANCED HELP ARC: Yeah, dwarves has a steep learning curve.
  • Other workshops could be automated, while the work order system could be made more robust to decrease the amount of interface fiddling required to produce glass and soap, for example. This includes many of the haul/pile reqs.
  • BURROWS, TRANSPORTION AND AUTOMATION ARC: Make dwarves live and restrict their movements to sections ("burrows") of the cave to reduce the amount of hauling.
  • Related to Core14, Core55, Req96 and PowerGoal150. Fire can also come up in dwarf mode in various ways. Once that's in, your adventurer will want fire.

    kingdom rush vengeance dwarf

    This is also true of moonless cloudy nights.

    kingdom rush vengeance dwarf

    FIRE AND LIGHTING ARC: The lighting in caves is artificial right now.

    kingdom rush vengeance dwarf

    There need to be guards, and the keep/mead hall should be more interesting. There need to be various items in town outside of what's in the stores. The peasants need to do less aimless wandering and more standard activities. BUSTLING TOWN ARC: The towns should be more structured.Dwarf Fortress Consolidated Development (Outdated) The next few years Near-Term Arcs












    Kingdom rush vengeance dwarf